COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Understanding Digital Media
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 320
Fall/Spring
0
3
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to identify and elaborate issues and concepts in contemporary communication and New Media. It mainly delineates the role of designers, communication professionals, human beings and prosumers of content in this old/new realm. In an era where the digital is a seamless part of our daily lives, we will raise questions about the tools that New Media provides us with and what are the design needs/design fields/ design perspectives that we should consider as Visual Communication Designers with regard to these introductions. Starting off from the keywords of designing for new media, such as interactivity, content, user interface, user experience, participation and gamification, we will try to have a basic understanding of different dimensions and applications in new media through practical design exercises in the Lab. * This course requires basic knowledge of computer-aided design / visual communication design fundamentals.
Learning Outcomes The students who succeeded in this course;
  • The students will be able to observe the basic New Media terms and strategies with some of the influential examples and the developing aesthetic and audiovisual cultural vocabulary.
  • will be able to analyze and criticize the design works and information technologies in terms of the New Media as well as scrutinizing the limits of its forms.
  • will be able to classify basic important terminologies including simulacra, rhizome, virtual reality, online social networking, interaction design, user experience, interactivity, modularity, open source society, digital film and sound formats etc.
  • will be able to evaluate basic concepts and language in contemporary media and advertising.
  • will be able to amplify their vision on new terminologies, design and art direction for their professional life.
Course Description This course introduces New Media concepts and terminology, in such a way that the students not only understand the theoretical framework, but also develop an understanding of how and why to use these new tools / mediums / software / applications.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to New Media
2 Media-New Media / Differences between multimedia, intermedia and transmedia • Bağlam-içerik arasındaki ilişki. Bağlamın ve içeriğin oluşturulması New Media: A Critical Introduction, Martin Lister / Jon Dovey / Seth Giddings / Iain Grant / Kieran Kelly https://transmediajournalism.org/2014/04/21/multimedia-crossmedia-transmedia-whats-in-a-name/ • Effective Communication: Content vs. Context, David Vittoria
3 Art historical occurence of new media / Project 1 Start. Instagram account on the theme Digital Anthropology New Media in Art, Thames&Hudson
4 Basic Principles of New Media The Language of New Media, Lev Manovich
5 Apperance of new media in art: media and performance, video art, video installation and digital art
6 Critique of Project 1 • Project 2 Start. Creating a digital image using three different apps
7 Project 2 Critique
8 Net art, post-internet art, bioart and cybernetic aesthetics Contemporary Art and Cybernetics: Waves of Cybernetic Discourse within Conceptual, Video and New Media Art, Etan J. Field
9 New Media and Communication From New Media to Communication, Interactivity, Sheizaf Rafaeli
10 Mid-term exam
11 Proje 3 Start. Mixing digital media and a chosen physical object and presenting it in new media format
12 Project 3 continues / completion and critique
13 Augmented Reality / Virtual Reality
14 Review of the concepts • Project 3 Critique
15 Presentation and Critique of the Blog Project / End of Semester Project • Final Project. Creating a Blog on a Chosen topic
16 Review of the Semester  
Course Notes/Textbooks Weekly lecture notes and various resources are made available on www.zeyneparda.com/vcd320. Creeber, G. & Martin, R. (eds.) (2009): Digital Cultures. New York: McGraw Hill. Wardrip-Fruin, N. & Montfort, N. (2003): The New Media Reader. Cambridge & London: The MIT Press. Kleon, A. (2012): Steal Like an Artist: 10 Things Nobody Told You About Being Creative. New York: Workman. Fletcher, A. (2001): Art of Looking Sideways. London: Phaidon. Kelley, T. (2001): Art of Innovation. New York: Doubleday. Raby, F. (2001): Design Noir: The Secret Life of Electronic Objects. Basel: Birkhäuser Norman, D. A. (1988): The Design of Everyday Things, New York: Doubleday. Norman, D. A. (1999): The Invisible Computer. Massachusetts: The MIT Press. Norman, D. A. (1986): User Centered System Design: New Perspectives. New Jersey: Lawrence Erlbaum Associates. Jacobson, R. (Ed.) (2000): Information Design. Massachusetts: The MIT Press. Cooper, A. (2007): About Face: The Essentials of Interaction Design. Indianapolis: Wiley. Heath, C. & Heath, D. (2007): Made to Stick: Why Some Ideas Survive and Others Die. New York: Random House. Krug, S. (2010): Rocket Surgery Made Easy. Berkeley: New Riders. Unger, R. & Chandler, C. (2009): A Project Guide to UX Design. Berkeley: New Riders.
Suggested Readings/Materials Other online resources will be announced throughout the course.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
2
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
10
Project
1
30
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
12
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
3
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
2
Project
1
8
Seminar / Workshop
Oral Exam
Midterms
1
2
Final Exams
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest